However, re-purchasing some from the secret store could be expensive, and so I’d say I only ever used maybe 30% to 40% of the ones I discovered, such as the Electric Guitar, Soda Can, and Bowling Ball. The Thing stickers are quite absurd upon initial pick up, and the only way to learn how they work is to use them in battle. Those were the mainstays of my attacks, with the occasional Thing sticker when in a… ahem sticky situation. ![]() I got really good at timing my jumps for Boot stickers, sort of okay with Hammers, and awesome at Fire/Ice Flowers. I really enjoyed these and wished that the thought that went into them was spread out more across all the levels, as some come across feeling highly linear and, more or less, sticker-wasters.ĭespite no EXP to gain, I really enjoyed the combat in Paper Mario: Sticker Star, though without timed button presses for bonus damage/defense it’d be fairly boring. Strangely, there is one level within each world that is balls-out charming and stands apart from the others in terms of uniqueness and design, such as the haunted mansion (4-3, The Enigmansion) or the trivia game show level. In total, there are five-and-a-half worlds (forest world, desert world, ice world, you know the drill) to journey through, but none are particularly exciting. ![]() Certainly, I’m lingering somewhere in the middle, and that’s extremely frustrating, as the charm is absolutely there, but other aspects fall short, and I truly can’t recall another game that I had to look up so many solutions for via an online walkthrough. After twenty-two hours of saved game time (and maybe an hour or two of lost progress after succumbing to tricky, obtuse boss fights), I still can’t decide if I really liked it or really disliked it. Man, I’m really torn on Paper Mario: Sticker Star.
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