![]() It's going well there! I haven't been doing the usual release posts over on the forum/patreon/twitter since it doesn't feel proper until the Classic release is ready. Hello! So the game has launched on Steam and itch.io on December 6th.We should have simultaneous releases from now on, between Steam, itch, and here. But I wanted everybody to see what progress has been made and get a chance to try it out. ![]() We're going to get through all of this (and more keyboard support as well of course). Also, because of how the graphical release is set up, we're currently stuck with one font size, which will impact some tile sets of course. A few other indicators need to come back, and some tiles are working a little oddly (brooks for example). We'll need to work through those - you can still use the settings to scale it up if you like. Zooming the interface with the mouse wheel is currently disabled because some of the menus don't react well to being small in width.
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